Ik speel nu sinds kort WarEra en ik moet eerlijk zeggen dat ik niet had verwacht dat ik er zo snel ingezogen zou worden 😂 In het begin snap je echt geen klote van alles. Companies, damage, food, trainen, oorlogen, politiek, market… iederee…
Results for “economy tips”
New craft system (replace merge system) Instead of merging items, you have now to dismantle them to get scraps, then you can craft items from scraps. Scraps are new basic items that are tradable in the market. Selecting the precise item you…
You can now disable/enable companies from companies page (the 3 dots) Added account deletion from the user settings Every help request should be deleted after 48h Disabled MU donation push notifications (android)
Level needed for referral badge 20 -> 15. Level needed for candidate in election 15 -> 10. Level needed for voting in election 15 -> 10. Added batch cases opening for premium users. Added specialization item filter on map. Muted znarch Bloc…
Battle ranking loot chance system For every ranking in battles, damages generates a pool of loot chance (1k dmg = 3% chance). This pool is then redistributed to the top 30% of the ranking depending on their damages at end of every battles/r…
Prize: 1x 30 elite cases On Tiktok : Follow our account, like this tiktok & comment your username to participate giveaway ps: added tiktok support on articles ps2: I know most of you don't use tiktok but we need to boost our social network …
Introduction Hello everyone, it's me again. Since the previous post, nearly 500 players shared their thoughts, frustrations, and suggestions. This survey wasn’t about drama or pointing fingers. It was about understanding where the game stan…
Fixed equipments estimated values. Change is SR bonus (Buff global prod bonuses): 1st resource of x type: 3% -> 5% 2nd resource of x type: 1% -> 0.5% 3rd resource of x type: 0.5% -> 0.25% Production/development bonuses changes: [sg] 3% -> 5…
We Want Your Feedback The WarEra community continues to grow, and with every update the game evolves in new directions. To help improve future changes, we are collecting structured feedback from players across all playstyles: war, economy, …
First of all, it is important to look at how occupied regions generate funds within the game. Currently, occupied regions hijack up to 40% of development and tax revenue from companies located there. We are aware of the issue where occupied…