Day 3 of enjoying the game, reaching level 10, building my second company, and thinking I was progressing like a genius... Until I woke up today and saw 0.6 gold in my storage. Bankruptcy was already knocking at the door, and I pretended no…
Results for “economy tips”
Dear fellow gamers, tycoons, and people who somehow have money, I am proudly (and nervously) building a brand-new company in this game. The vision is big. The motivation is strong. The problem? Materials are EXPENSIVE. Like “who approved th…
Hello. I'm new too. So this is for someone who's starting out and has made their way into this articles. Your industry is the main source of income initially so. Try to upgrade it. Browsing market for job is essential. If you find a better …
First of all, welcome! As a new or returning player, there are many things that you need to daily that can easily overwhelm you. 1) War War should not be considered for you until you get to at least lev. 35-40 (credits to Johnny Sins) or if…
I’m kinda broke and need methods for making money. I am somehow losing money 24/7 and I don’t at all know why and all I need it tips please.
Here are Juicy Joes tips for having employees in your companies. Don’t expect to get rich from them, but they can earn you a bit of extra money every day. Lots of players don’t bother with employees because they can be a bit of a pain to ma…
Hey everyone ! I am a new player trying to learn mechanics of the game and trying to open second factory for me and to provide work for other players as well. Looking for some tips to open and improve it faster and set 0.092 salary. Thank y…
Any tips on how to manage your companies and what is the best method to be rich or at least not broke
As tipping (boosting) through articles is not a punishable action, lets abuse this mechanic until its fixed This time I am gonna teach you why tipping is actually an abusive mechanic. TUTORIAL ON HOW TO EVADE TAXES Make an article Gov from …
Over 2 days of gameplay it has become apparent that WarEra has a largely passive playstyle where growth is mostly time-parallel. Most progression comes from waiting for skill bars and production queues to fill up, collecting the rewards, cl…